Information Literacy and Instruction: Creating Analog and Digital Games for Reference Training: Overview and Examples

Authors

  • Sam Kirk

DOI:

https://doi.org/10.5860/rusq.58.4.7147

Abstract

To provide effective service at the reference desk, proper training for those staffing the desk is essential. Those responsible for reference training know that developing trainings that are both effective and engaging can be a challenge. In this column, Sam Kirk discusses the benefits of gamification in trainings. She describes how the University of Pennsylvania Libraries have used low-cost strategies to gamify their reference training for library interns. She shares examples of different types of games that can be used to scaffold learning for interns, culminating in a final, comprehensive game.—Editor

Author Biography

Sam Kirk

Sam Kirk (she/her) is the Information Literacy Librarian and the subject specialist English and Theatre Arts at the University of Pennsylvania Libraries.

Correspondence concerning this column should be addressed to Sarah LeMire; e-mail: slemire@tamu.edu.

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Published

2019-10-25

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Section

Columns